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The free Sci-Fi MMORPG "Syndicates of Arcon" game forums / OBT: Bugs Description / Your Propositions, Wishes, Feedback
 
Collective feedback from me.
Rurounin 0  
#1 Collective feedback from me. 03 December 2010 г. в 15:49

Messages: 3
Register: 02.12.2010
So I haven't really been playing it for long at all, but so far I do see the potential, but you really need to fix a lot of things before this game is launch ready.
If things are left alone this will most likely just be another game that dies in a couple of months, and I doubt any of the developers wants to see that :P
I will leave the good things out, since those does not lead to anything constructive.

Character Animation and Movement:
- It feels like I'm playing with a LEGO monkey, the characters do not move fluently, they feel out of place, I would suggest spending some time and remaking the animations to make them smooth.
- Initial runspeed, it feels like my character is attempting to jog, but fails due to shortness of breath. Increase the base runspeed a bit, it's miserable.
- Jumping, humping? Now I understand why the words are so similiar. The jump animation is horrible, ugly and unrealistic (yeah I said it, even for a game that jump animation falls to close to unrealistic).
- Speedlag while jumping? Feels like the character is deaccelerating and then accelerating again.
- Walk animation while turning (while standing still?), there's no reason to keep that, is there?
- Walking backwards, at least have the character tilt his head back a bit.

Items and Item information:
- You should move the "Weight" of items to the bottom where the EVA price is listed, it feels out of place.
- Phys/Psi Defense, is there a reason to why it has to be shortened down to PhysDef? There's so much room left in the tooltip when you hoover the items.
- Durability, was first added to games to keep it realistic and to remove some of the games currency, either keep durability and lower the amount of durability items has, or remove it completely.
- Targeting world objects should show the objects name at the same location that NPC names are shown upon targeting.

Quests:
- Kill this, run here, nothing new to be added?
- Missing information in the quest window on several of the startup quests, they are just showing 0 (x/x).
- This is 2010 (almost 2011), where are the quest arrows on the minimap? Leaving those out is like building a house without windows.

Camera:
- No camera movement with the numpad?
- Changing camera view while looting world elements breaks the looting? Is this intended?

Translation:
- Nothing much to say, it's horrible. Either market the game in russia only or get someone on your team that can properly translate from russian to english. The critics will eat you alive on this one.

I guess that's it for now, I'm not seeing myself playing the game any further at this moment, but I'll be sure to keep an eye out for it in the future and I really hope you guys can pull this one off, best of luck with development!

 
Creatio 0  
#2 Re: Rurounin [#1] 03 December 2010 г. в 19:55

Messages: 503
Register: 07.08.2009
Thanks a lot for your feedback and for being constructive.
OF course we know most of our trouble, but a freash look is always valuable.

Цитата (Rurounin @ 03.12.2010 , 15:49)
Character Animation and Movement:
Jump will be rewritten in a nearest future and will be available in one of the nearest updates.
As for the animations - some of the mentioned will also be redone completely very soon.
As for the initial movement speed - we are thinking about increasing it, but that is not decided yet.

Цитата (Rurounin @ 03.12.2010 , 15:49)
Items and Item information:
Durability decreases on the weapons and armor. The rest item types durability is not changing at the moment, but might be a subject to change in future.

Цитата (Rurounin @ 03.12.2010 , 15:49)
Quests:
There are PVP quests, party quests, dungeon quests available. Very soon we will add some crafting quests.

Цитата (Rurounin @ 03.12.2010 , 15:49)
Camera:
Camera can be controlled in two ways: by holding right mouse button (in such case it will controll character direction) and by holding left mouse button (in such case player will not turn). Most of the action sequences that exists in game will break with RMB camera contolling and will not break with LMB.

Цитата (Rurounin @ 03.12.2010 , 15:49)
Translation:
- Nothing much to say, it's horrible. Either market the game in russia only or get someone on your team that can properly translate from russian to english. The critics will eat you alive on this one.
Currently English translation is still in progress. There are still a lot of programmer translated action names, object names etc.

Цитата (Rurounin @ 03.12.2010 , 15:49)
I guess that's it for now, I'm not seeing myself playing the game any further at this moment, but I'll be sure to keep an eye out for it in the future and I really hope you guys can pull this one off, best of luck with development!
Thank you. Hope to see you again in game very soon!
 
tuxator 0  
#3 Re: creatio [#2] 07 December 2010 г. в 17:54

Messages: 5
Register: 26.11.2010
> - This is 2010 (almost 2011), where are the quest arrows on the minimap? Leaving those out is like building a house without windows.

huh? your playing in mmoRPG, read it RPG, now look up what it means: Roll Play(ing) Game. Ever saw an arrow in reallife in your vision which lead you to your next profession/job? I doubt so.

There is a minimap and on most quests, areas where you can find the kind of NPCs you've to kill are marked, no need for more informations. (IMHO)


 
Creatio 0  
#4 Re: tuxator [#3] 08 December 2010 г. в 19:44

Messages: 503
Register: 07.08.2009
Цитата (tuxator @ 07.12.2010 , 17:54)
There is a minimap and on most quests, areas where you can find the kind of NPCs you've to kill are marked, no need for more informations. (IMHO)
We understand that people might have difficulties locating NPCs required in missions. So will make some kind of helper to show the direction. But at the moment we plan to complete development of the first version of craft system and then we plan to improve battle mode, to let characters attack each other while moving (it's probably the most expected features by the Russian community).
 
Rurounin 0  
#5 Re: tuxator [#3] 13 December 2010 г. в 22:39

Messages: 3
Register: 02.12.2010
Цитата (tuxator @ 07.12.2010 , 17:54)
> - This is 2010 (almost 2011), where are the quest arrows on the minimap? Leaving those out is like building a house without windows.

huh? your playing in mmoRPG, read it RPG, now look up what it means: Roll Play(ing) Game. Ever saw an arrow in reallife in your vision which lead you to your next profession/job? I doubt so.

There is a minimap and on most quests, areas where you can find the kind of NPCs you've to kill are marked, no need for more informations. (IMHO)



Not to flame your post or anything, but I also don't see mechs in real life, or high powered weaponry, distant inhabited planets or the ability to use force fields. Maybe you should focus a bit more on the "game" part in Roleplaying Game, you are playing a role, not living an alternative life. Ever heard of a GPS? Comparing a game to real life is silly in itself.

Skipping out on standards and upgrades that are now everywhere in the industry is just silly, it's not like you're riding your horse to work instead of your car. This is evolution in the genre, these are good things that players will expect the game to have and they will react if it's not there. The minority that does not want to use arrows can just click to remove the map completely.


 
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